Here is my take at the last DTIYS hosted by Aveline Stokart on Instagram ! I learned a lot doing it, at each step I felt improvment comparing to older work. It was also my first time using Advanced Skeleton and it probably won't be my last !
.
Body modeled in Zbrush.
Retopology done in Maya.
Rig done in Maya with Advanced Skeleton.
Clothes modeled and simulated in Marvelous Designer.
Texturing done in Substance Painter.
Haire done in Maya with Xgen.
Rendered in Maya with Arnold.